[strategy] Gate to heaven - 7th seal main tower cleared with DARK MONO

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[strategy] Gate to heaven - 7th seal main tower cleared with DARK MONO

Post by Blindee on Sun Mar 16, 2014 5:20 am

Hi Guys, many people been saying that dark mono has lost its glory as other mono decks are much stronger with the new pr norse gods and new fiends.  Wells, I guess with a single mono deck apart from dark, you can't clear the whole 7th seal tower.  I have spent my last two days trying to find the best deck composition to clear the tower and finally I did it this morning!  Die Giemsa!  

Let me share the battle information  and how I conquered them all using dark mono below.


7-1 Seal granted by Glory

Round 1 - 6:
random combinations of the following mobs:

Werewolf Brighton (Atk 4586/Def 760/CD 2/Skill 5Combo+ shield)
Antonia the Missionary (HP 44774/Atk 2110/Def 240/CD 1/Skill DoubleHit)
Sunlight Gnome (HP 70980/Atk 7230/Def 3000/CD 2/Skill DoubleHit)
The Princess of Brightmoon (HP 169400/Atk 2310/CD 1/Skill Heart to Light)
Antonia the Punisher (HP 145890/Atk 3530/Def 1300/CD 1/Skill Can't Control)
Lucent Slime (HP 168430/Atk 4080/Def 3940/CD 2/Skill rune movement time reduced to 2sec)

Round 7:
Duke Nathaniel (HP 2025000/Atk 13680/Def 3250/CD 2/Skill Enchanted Runestone)



7-2 Coexistence

Round 1 -2 & 4-6:
random combinations of the following mobs:

Werewolf Brighton (Atk 4586/Def 760/CD 2/Skill 5Combo)
Antonia the Missionary (HP 44774/Atk 2110/Def 240/CD 1/Skill DoubleHit)
Sunlight Gnome (HP 70980/Atk 7230/Def 3000/CD 2/Skill DoubleHit)
The Princess of Brightmoon (HP 169400/Atk 2310/CD 1/Skill Heart to Light)
Antonia the Punisher (HP 145890/Atk 3530/Def 1300/CD 1/Skill Can't Control)
Lucent Slime (HP 168430/Atk 4080/Def 3940/CD 2/Skill 2sec)

Round 3:

Werewolf Fighter (HP 925600/Atk 3080/Def 760/CD 1/Skill Weathered Rune)
Werewolf Assassin (HP 747900/Atk 5890/Def 720/CD 2/Skill Weathered Rune)

Round 7:
Sirius of Solar Eclipse (HP 2057800/Atk 6984/Def 2800/CD 1/Skill revive each other)
Sirius of Lunar Eclipse (HP 1697700/Atk 12598/Def 2200/CD 2/Skill revive each other)




7-3 Spirits relied by the Deads

Round 1 - 6:
random combinations of the following mobs:

Deepdark Gnome (HP 67630/Atk 7440/Def 3000/CD 2/Skill DoubleHit)
Lilith the Alchemist (HP 44287/Atk 2230/Def 240/CD 1/Skill DoubleHit)
Deeperdark Salamander (HP 148400/Atk 9500/Def 2800/CD 2/Skill Initial Shield)
Lilith the Alchemist (HP 135600/Atk 100/Def 1200/CD 1/Skill HP -30%)
Werewolf Ebon (Atk 4587/Def 720/CD 2/Skill 5Combo)
The Witch of Silvernight (HP 162360/Atk 2390/Skill Heart to Dark)

Round 7:

Necromancer Master Endor (HP 2068000/Atk 13860/Def 3100/Skill 6Combo or more)





7-4 Ambition

Round 1 -2 & 4-6:
random combinations of the following mobs:

Deepdark Gnome (HP 67630/Atk 7440/Def 3000/CD 2/Skill DoubleHit)
Lilith the Alchemist (HP 44287/Atk 2230/Def 240/CD 1/Skill DoubleHit)
Deeperdark Salamander (HP 148400/Atk 9500/Def 2800/CD 2/Skill Initial Shield)
Lilith the Alchemist (HP 135600/Atk 100/Def 1200/CD 1/Skill HP -30%)
Werewolf Ebon (Atk 4587/Def 720/CD 2/Skill 5Combo)
The Witch of Silvernight (HP 162360/Atk 2390/Skill Heart to Dark)

Round 3:
Loki God of Chaos (HP 920000/Atk 100/Def 2400/CD 1/Skill HP-70%)

Round 7:
Odin the Knight of Remains (HP 2158000/Atk 16220/Def 5800/CD 3/Skill Enchanted Rune)





7-5 Power offered by Dragons

Round 1 - 6:
random combinations of the following mobs:

Werewolf Bloodshot (Atk 4587/Def 560/CD 2/Skill 5Combo)
Marymount the Witch (HP 43432/Atk 2230/Def 120/CD 1/Skill DoubleHit)
Marymount the Fox-feeder (HP 98700/Atk 2650/Def 600/CD 1/Skill 20%Shield)
The Lord of Elava (HP 149270/Atk 2420/Skill Heart to Fire)
Fever Salamander (HP 136800/Atk 10000/Def 2200/CD 2/Skill Initial Shield)
Volcano Gnome (HP 42050/Atk 8820/Def 1500/CD 2/Skill DoubleHit)

Round 7:
Dragon Guren Sean (HP 1920000/Atk 6870/Def 2700/CD 1/Skill the less HP the higher ATK,Double Hit when HP below 30%)





7-6 Power Cooperation

Round 1 -2 & 4-6:
random combinations of the following mobs:

Werewolf Bloodshot (Atk 4587/Def 560/CD 2/Skill 5Combo)
Marymount the Witch (HP 43432/Atk 2230/Def 120/CD 1/Skill DoubleHit)
Marymount the Fox-feeder (HP 98700/Atk 2650/Def 600/CD 1/Skill 20%Shield)
The Lord of Elava (HP 149270/Atk 2420/Skill Heart to Fire)
Fever Salamander (HP 136800/Atk 10000/Def 2200/CD 2/Skill Initial Shield)
Volcano Gnome (HP 42050/Atk 8820/Def 1500/CD 2/Skill DoubleHit)

Round 3:
The Garroter (HP 1025800/Atk 2350/Def 2800/CD 1/Skill dissolve 5 same element runestone or more at the same time to deal attack)
The Decapitator (HP 988900/Atk 2540/Def 2400/CD 1/Weathered Rune)

Round 7:
Diablo the Lord of Terror (HP2202500/Atk 13100/CD 1+1/Skill same as 4th seal boss)





7-7 Protection by Motherland

Round 1 - 6:
random combinations of the following mobs:

Forest Gnome (HP 83550/Atk 5540/Def 12000/CD 4/Skill DoubleHit)
Karis the Prioress (HP 44530/Atk 2108/Def 280/Skill DoubleHit)
Werewolf Lush (Atk 4342/Def 860/CD 2/Skill 5Combo)
The Noblewoman of Floret (HP 173200/Atk 2050/CD 1/Skill Heart to Wood)
Blooming Salamander (HP 157900/Atk 8000/Def 3400/CD 2/Skill Initial Sheild)
Karis the Zombie-maker (HP 178900/Atk 4660/Def 1500/CD 2/Skill The enemy will disregard the level of damage lessened and the skills of Tumbler)

Round 7:
Land's Lord Duncan (HP 1854800/Atk 3024/Def 7600/CD 1/Skill Poison 50%)




7-8 The Life Cycle

Round 1 -2 & 4-6:
random combinations of the following mobs:

Forest Gnome (HP 83550/Atk 5540/Def 12000/CD 4/Skill DoubleHit)
Karis the Prioress (HP 44530/Atk 2108/Def 280/Skill DoubleHit)
Werewolf Lush (Atk 4342/Def 860/CD 2/Skill 5Combo)
The Noblewoman of Floret (HP 173200/Atk 2050/CD 1/Skill Heart to Wood)
Blooming Salamander (HP 157900/Atk 8000/Def 3400/CD 2/Skill Initial Sheild)
Karis the Zombie-maker (HP 178900/Atk 4660/Def 1500/CD 2/Skill The enemy will disregard the level of damage lessened and the skills of Tumbler)

Round 3:
Jadator (HP 24/Atk 10/Def 6000000/CD 3/Skill Weathered Rune)
Jadator (HP 24/Atk 10/Def 6000000/CD 3/Skill Weathered Rune)
Govindasaur (HP 915000/Atk 10710/CD 2)

Round 7:
Nidhogg the Lord of Undead (HP1005800/Atk 12200/CD 1/Skill same as 5th seal boss)





7-9 Hope given by Tears

Round 1 - 6:
random combinations of the following mobs:

Glacier Gnome (HP 57660/Atk 6570/Def 6000/Skill DoubleHit)
Alice the Astrologer (Def 200/Skill DoubleHit)
Werewolf Azure (Atk 4341/Def 660/CD 2/Skill 5Combo)
Wavy Slime (HP 178800/Atk 4480/Def 3880/CD 2~4/Skill SkillLocked 2~4)
Queen of the High Seas (HP 158800/Atk 2260/CD 1/Skill Heart to Water)
Frozen Salamander (HP 142600/Atk 9000/Def 2500/CD 2/Skill Initial Shield)
456 (HP 128000/Atk 2210/Def 800/CD 1/Skill 2sec)

Round 7:

Sage Master Molly (HP 2085000/Atk 5200/Def 2900/CD 1/Skill DoubleHit)




7-10 The Hanging Weight

Round 1 -4 & 6-8:
random combinations of the following mobs:

Glacier Gnome (HP 57660/Atk 6570/Def 6000/Skill DoubleHit)
Alice the Astrologer (Def 200/Skill DoubleHit)
Werewolf Azure (Atk 4341/Def 660/CD 2/Skill 5Combo)
Wavy Slime (HP 178800/Atk 4480/Def 3880/CD 2~4/Skill SkillLocked 2~4)
Queen of the High Seas (HP 158800/Atk 2260/CD 1/Skill Heart to Water)
Frozen Salamander (HP 142600/Atk 9000/Def 2500/CD 2/Skill Initial Shield)
Alice the Astrologer (HP 128000/Atk 2210/Def 800/CD 1/Skill 2sec)

Round 5:
Icigon (HP 30/Atk 1500/Def 600000/CD 3/Skill CD Reset)
Flamer (HP 18/Atk 1500/Def 600000/CD 3/Skill Weathered Rune)
Jadator (HP 30/Atk 1500/Def 600000/CD 3/Skill 2Sec)
Shimmer (HP 24/Atk 1500/Def 600000/CD 3/Skill UnknownStone)
Decapa (HP 36/Atk 1500/Def 600000/CD 3/Poison 30%)

Round 9:
Alice the Astrologer (HP 946000/Atk 6880/Def 2880/CD 2/Skill revive each other)
Lilith the Alchemist (HP 1019240/Atk 10350/Def 3200/CD 3/Skill revive each other)

Round 10:
Goddess of Rules - Giemsa (HP 3060000/Atk 13200/Def 700/CD 1+1)
Enemies' Attributes will change for every two turns between water, fire and earth. Countering attribute runestone to the boss will not be dissolved (eg, when boss turns into fire attribute, water is the counter attribute and water runes cannot be dissolved even when they are linked). Light and Dark Damage reduced by 50%.



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Re: [strategy] Gate to heaven - 7th seal main tower cleared with DARK MONO

Post by Blindee on Sun Mar 16, 2014 5:53 am

>..< gtg, i will write up the strategy later or tomorrow
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Re: [strategy] Gate to heaven - 7th seal main tower cleared with DARK MONO

Post by pink_dreamery on Sun Mar 16, 2014 8:06 am

Grats! I think I gave up just looking at the numbers, ouch; that looks incredibly tough!

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Re: [strategy] Gate to heaven - 7th seal main tower cleared with DARK MONO

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