# The mechanics of combos and leadership damage multipliers

## The mechanics of combos and leadership damage multipliers

**How Combo percentages REALLY work**

Some of you may already know how combo percentages work, but some of you may not. Anyway this a post I did (many moons ago) on TOS forum. So its just a matter of cut and paste for me.

This guide explains how combos work and how it differs from leadership damage increases. (Combo % damage is calculated differently from leadership damage bonus)

So here is a guide that explains it all. For both the new and Veteran players alike. (Yes I will explain fox queen as well)

****Please note that when I mention "combo", it means the basic 3 gem match. NO enchanted runes, or extra gems. Just the basic 3 gem combo.

**Combo percentages**

For every combo you make beyond the first gives you a 25% increase in damage.

so 2 combos gives you 25% increase in damage, 3 combos 50%, 4 combos 75% and so on.

But its not a straight multiplication. If you think you simply times the % by your card damage its actually incorrect.

Say you have a card that deals 1000 pts of damage

If you do 200% combo damage (say via fox queen) its not 2000 pts of damage its actually 3000

The proper formula is Total damage = Base Damage + (Base Damage x combo%)

In the example above with 1k damage

Total Damage = 1000 + (1000 x 200%) = 3000

You always need to add the base damage to the percentages for an accurate calculation.

In simpler words, multiply the combo % by your base damage and add the base damage on top, and that will be your total damage.

**Fox Queen**

Basically how fox queen works (at 6 stars) is that she adds 75% to every combo you make. So if you do 3 combos (normally + 50% damage) you will get + 150% damage to the 50% (normal combo) with Fox Queen as leader.

So with the example above with a card of 1k damage:

at 3 combos you will get:

Damage = 1000 (base) + [1000(base) x (50% (combo) + 150% (fox))]

Basically its just 1000 + (1000 x 200%)

Base damage + (base damage x {(# of combos -1)100%}

The easier way to remember this is of course #of combos x100 (with a minimum combo of 2) Smile

In simpler words, if you are using a single Fox queen, simply multiply the damage by the number of combos.

So in the example of 1k damage, say you get 4 combos. You are doing 4k damage.

**A further note on fox queen**

(ignore this if you don't really care about formulas and whatnot)

A common formula that people use is (# of combos -1) x 100%

This is accurate if you have only one fox queen as leader.

**Two Fox Queens**

But if you have 2 fox queens as leader/ally you cannot simply multiply the the above equation by 2.

If you have two fox queens as leader the formula changes to:

Total Damage = damage x {[(# of combos -1) x 25%] + [(# of combos -1) x 150%] x damage}

There's really no easy way to say this, but If you are using two Fox Queens as leader/ally. Total the number of combos you make and subtract it by 1. Multiply that figure by your base damage and then multiply that by 175%. Add your base damage to that figure and you have your total damage.

So in the example of 1k damage:

Say you do 4 combos.

4 -1 = 3

3 x 1000 = 3000

3000 x 175% = 5250

5250 + 1000 = 6250

As you can see from this, in terms of pure damage alone... 2 fox queens as leader/ally is weaker than PKOE/Fox queen as leader/ally.

**Leadership bonus percentage**

Leadership bonus percentage are calculated differently from combo damages. In this case its a straightforward multiplication. so a 250% leader will give 2.5 times the damage on the card.

So in the example above at 1k damage, the damage will be 2500

If you have 2 x PKOE or (2 x Demon bull) your damage would be 2.5 x 2.5 = 6.25 times

If you have 2 x Norse god your damage would be 2 x 2 = 4 times

This is how most people understand it so nothing new here. But note that

__it is__different from how combos are calculated.

**Leadership Damage and Combos together**

It would appear that the leadership bonus is applied after combos have been taken into account.

So to calculate your damage:

The first thing to do is ascertain your combo damage %, and then to multiply the damage by your leadership bonus. Say you are using a PKOE with 250% bonus damage:

Your base damage would be 1000 x 2.5 = 2500 (no combos)

If you did combos worth +200% damage bonus

It will become:

{Base damage + (base damage x 200%)} x 2.5 (leadership bonus)

in the example above:

{1000 + (1000 x 2)} x 2.5 = 7500

2500 + (2500 x 2) = 7500 pts of damage

**Eardrum73**- Admin
- Posts : 184

Reputation : 1

Join date : 2014-02-24

## Re: The mechanics of combos and leadership damage multipliers

Damn Ear... Youre a librarian, History teacher, Maths teacher... what else? I just scrolled through these numbers. When I look at numbers i get a headace

**Kalvis**- Posts : 130

Reputation : 0

Join date : 2014-02-26

## Re: The mechanics of combos and leadership damage multipliers

To all who know the maths.

What is the multiplier for the egyptians skills?

*increase in attr. attack

*greatly increase in attr. attack

and how to calculate if you use two of them?

Best

Aki

What is the multiplier for the egyptians skills?

*increase in attr. attack

*greatly increase in attr. attack

and how to calculate if you use two of them?

Best

Aki

**Aki [KoA]**- Posts : 54

Reputation : 0

Join date : 2014-02-24

## Re: The mechanics of combos and leadership damage multipliers

It use to be x3, but since pred i suspect "greatly increase" means x 3.5?

**Eardrum73**- Admin
- Posts : 184

Reputation : 1

Join date : 2014-02-24

## Re: The mechanics of combos and leadership damage multipliers

Actually, pr fox gave 175% per extra combo

**Cryx**- Posts : 19

Reputation : 0

Join date : 2014-09-04

Age : 23

Location : Jakarta

## Re: The mechanics of combos and leadership damage multipliers

Also, runes dissolved affect damage

first 3 dissolved gives 100%, extra runes give 25%. Enchanted, gives another 25%, counted as 2 runes. The bonus for enchanted differs with Loki Odin team skill.

The equation would be

<Base damage> x ((<combo> - 1) x 25%) + 100%) x ((<rune dissolved> -3) x 25%) + 100%) Then times leader skill, active multiplier, dragon craft etc etc...

first 3 dissolved gives 100%, extra runes give 25%. Enchanted, gives another 25%, counted as 2 runes. The bonus for enchanted differs with Loki Odin team skill.

The equation would be

<Base damage> x ((<combo> - 1) x 25%) + 100%) x ((<rune dissolved> -3) x 25%) + 100%) Then times leader skill, active multiplier, dragon craft etc etc...

**Cryx**- Posts : 19

Reputation : 0

Join date : 2014-09-04

Age : 23

Location : Jakarta

## Re: The mechanics of combos and leadership damage multipliers

Egyptian's multiplier is a little bit different. As they actually changes the multiplier number when against the weaker element. So if you use double Ra while attacking light enemies, you won't get any multiplier ( Bonus 50% ^ 2, if you use Pr Ra)... But If you use them against like dark enemies, the multipliers will work. This multiplier replace the 1.5 bonus for weaker elements.

Also, egyptians multiply skill damage ( Skill with nonattributive damage like cancer wont be multiplied)

Also, egyptians multiply skill damage ( Skill with nonattributive damage like cancer wont be multiplied)

**Cryx**- Posts : 19

Reputation : 0

Join date : 2014-09-04

Age : 23

Location : Jakarta

## Re: The mechanics of combos and leadership damage multipliers

Also, don't do double fox... they don't stack... put the fox as team member instead.

**Cryx**- Posts : 19

Reputation : 0

Join date : 2014-09-04

Age : 23

Location : Jakarta

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