Michael Lucifer Quick Guide (Santa)

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Michael Lucifer Quick Guide (Santa)

Post by larken on Sat Jul 26, 2014 7:19 am

First of all, this is not an easy SM, even if you have all the required cards. Luck is gonna play a heavy role, but it is possible to do the stage with 0 diamonds.

Please refer to the stats of the fight via this link: http://www.towerofsaviorsforum.com/Thread-Discussion-Strategy-Info-Testament-of-the-Archangel

Team: I went with the standard Tricolor - Santa, Medea, Cass, PR Molly, Pr Endor, PR Daji.

Video:



Let's take a quick look at the stages:

Stage 1: Three paladins, 2 Darks, 1 Light. All of them have a 8k dmg, on a cd3 cooldown (starts randomly between cd 2 and 3, so theoretically you could get unlucky and get 3 cd 2 pallies).

Required: Kill off 2 of the paladins (1 light + 1 dark); this is because the light pally is weak against your dark cards, and would make it more difficult to stall on him.

Rough guideline: Around 5-6 combos on the first turn is the max you should do to prevent killing off all of them immediately (PR Daji is too powerful). After that, you'll have to be tiptoeing for a while breaking hearts and earth + light runes to heal and drag out the first stage as much as you can. Keep the combos down when you have to attack if possible (PR Daji's leader ability is too powerful). Hopefully you'll be able to get some cds up by the end of this stage.

Stage 2: 2 Paladins. 10k atk each. CDs can start from 3-4 (random); same cd possible (this is unlucky). If one dies in a turn, its HP, ATK is added to the other guy, so you would need to kill them off together, or be able to deal 1 mill after you kill off one.

Required: To make the later stages doable, unfortunately, you are not allowed to use your TT actives. You could active your enchantresses here, but take note that you're gonna want to leave the stage with at least 8k HP.

Stage 3: Paladin with Spam Trojan. Attack begins at 4k, where it doubles every turn.

Required: This is the reason why you need at least 8k hp from the previous turn before Cass and Medea are activated (if they're not activated yet, do so on ur first turn here). Medea's increased dmg taken will cause the first attack to be 6-7k ish, and with 8k hp, you can survive 1 hit (for comparison, even if you come in with full HP of 13k, first turn's gonna deal 6k to you, and second turn's 12k - so it doesn't make a difference in terms of survivability). You are allowed to use one Santa active here if required, but it's best that you don't. (dealing 1.3m with enchantress activated and the new daji is very possible nowadays, within 2 turns).

Stage 4: You have to use 1 PR active here. You pretty much only need 2 sets of fire runes + as many combos as you can do to break the 800k defense. If you have starters with different CDs, use the lower cd starter first (this is to minimise diamond usage in case of death later).

Stage 5: You need 2 sets of a single type of rune + about 6 combos to break that def, and you cannot mess up for even one turn. If your runefall is bad (ie. you only have 1 set of dark, fire, and water and the rest are all hearts, light and earth), use your PR Daji here; unfortunately, with only one set of attack runes (for each color), you're not likely to break that 300k def unless you have insane heavenfall luck.

Stage 6: 4 color shield (random).

Required: Hopefully, you are able to spin 5 colors within a non-extended board; if you don't, you are not allowed to use PR Starters (unless both CDs are up; which isn't quite possible if you followed the guide thus far) as you'll need it for ML in the next turn. You are, however, allowed to use Santa to make your life easier (but make sure that there's all five colors on the board).

Additional note: Between going into ML without a PR Starter active and dying at Stage 6, it's more optimized to simply die at S6 (yes, your enchantresses will be reset) instead of 7. Reason being that both the EX shield dragon (10k dmg) and ML (9k + 30% of your health, which adds up to nearly your whole pool; you're gonna end up dissolving his runes once he gets his switching going) has a cd of 1, but ML prevents you from healing. With some rune fall luck, you might even survive a few turns while stalling for your enchantress to come up per diamond, compared to one diamond every turn at ML.


Stage 7: Michael Lucifer

You pretty much need both enchantresses to be ready. And one PR starter.

I took 1 diamond here due to falling short of 6 million. If you enter the stage with full health, consider taking a hit (but if you do, please do not dissolve any light runes, and this might kill you off). Taking the hit will cause Michael to change his elements and provide you with a buckload of dark runes - which would very likely allow you to deal that 6m (although keep in mind that once he converts, he is no longer of light element, so you do not get the initial bonus damage that Daji and Endor would have if you burst on the first turn. So, ideally? Burst on the first turn and hope for the best.

Good luck, Santa users!


Last edited by larken on Sat Jul 26, 2014 7:53 am; edited 2 times in total

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Re: Michael Lucifer Quick Guide (Santa)

Post by pink_dreamery on Sat Jul 26, 2014 7:36 am

Don't stop now. What do I do for s2?

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Re: Michael Lucifer Quick Guide (Santa)

Post by pink_dreamery on Sat Jul 26, 2014 5:39 pm

Thank you so much!

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Re: Michael Lucifer Quick Guide (Santa)

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